Title | Type | SJR | H index | Total Docs. (2021) | Total Docs. (3years) | Total Refs. (2021) | Total Cites (3years) | Citable Docs. (3years) | Cites / Doc. (2years) | Ref. / Doc. (2021) | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
127 | Virtual Creativity | journal | 0.107 Q4 | 5 | 16 | 48 | 405 | 11 | 33 | 0.24 | 25.31 | |
126 | Technoetic Arts | journal | 0.113 Q4 | 6 | 32 | 77 | 728 | 13 | 73 | 0.18 | 22.75 | |
125 | Human IT | journal | 0.123 Q4 | 10 | 0 | 12 | 0 | 2 | 11 | 0.00 | 0.00 | |
124 | Journal of Gaming and Virtual Worlds | journal | 0.141 Q4 | 17 | 15 | 45 | 874 | 26 | 39 | 0.64 | 58.27 | |
123 | Fujitsu Scientific and Technical Journal | journal | 0.145 Q4 | 23 | 0 | 122 | 0 | 53 | 114 | 0.30 | 0.00 | |
122 | New Review of Information Networking | journal | 0.145 Q4 | 16 | 7 | 23 | 165 | 21 | 23 | 1.19 | 23.57 | |
121 | Somatechnics | journal | 0.145 Q4 | 16 | 24 | 60 | 1029 | 19 | 45 | 0.37 | 42.88 | |
120 | Journal of Interactive Online Learning | journal | 0.169 Q4 | 40 | 0 | 5 | 0 | 10 | 5 | 0.00 | 0.00 | |
119 | International Journal of Serious Games | journal | 0.195 Q4 | 12 | 27 | 57 | 1193 | 65 | 48 | 1.14 | 44.19 | |
118 | International Journal of Humanities and Arts Computing | journal | 0.202 Q4 | 14 | 12 | 48 | 459 | 28 | 42 | 0.80 | 38.25 | |
117 | Journal of Advanced Computational Intelligence and Intelligent Informatics | journal | 0.205 Q4 | 32 | 84 | 366 | 2068 | 182 | 362 | 0.52 | 24.62 | |
116 | Information Technologies and International Development | journal | 0.215 Q4 | 5 | 0 | 9 | 0 | 11 | 9 | 1.22 | 0.00 | |
115 | Digital Creativity | journal | 0.227 Q4 | 29 | 19 | 68 | 856 | 80 | 66 | 1.11 | 45.05 | |
114 | ACM International Conference Proceeding Series | conference and proceedings | 0.232 | 151 | 14440 | 34451 | 286094 | 22443 | 32727 | 0.60 | 19.81 | |
113 | International Journal of Cognitive Informatics and Natural Intelligence | journal | 0.239 Q4 | 28 | 78 | 65 | 2682 | 81 | 65 | 1.53 | 34.38 | |
112 | Intelligent Decision Technologies | journal | 0.243 Q4 | 19 | 62 | 119 | 2250 | 121 | 115 | 0.85 | 36.29 | |
111 | Body, Space and Technology | journal | 0.254 Q4 | 4 | 11 | 39 | 212 | 10 | 38 | 0.25 | 19.27 | |
110 | International Journal of Mobile Human Computer Interaction | journal | 0.262 Q4 | 22 | 3 | 43 | 155 | 67 | 43 | 1.68 | 51.67 | |
109 | Qwerty | journal | 0.264 Q4 | 9 | 17 | 32 | 514 | 32 | 29 | 1.15 | 30.24 | |
108 | i-com | journal | 0.266 Q4 | 12 | 32 | 60 | 1727 | 81 | 55 | 1.58 | 53.97 | |
107 | Journal of Interactive Learning Research | journal | 0.276 Q4 | 31 | 9 | 54 | 547 | 52 | 54 | 0.63 | 60.78 | |
106 | International Journal of Technology and Human Interaction | journal | 0.292 Q4 | 23 | 27 | 76 | 1608 | 81 | 76 | 1.13 | 59.56 | |
105 | Behavioral Science and Policy | journal | 0.333 Q3 | 10 | 18 | 41 | 851 | 55 | 33 | 1.43 | 47.28 | |
104 | Interaction Studies | journal | 0.337 Q3 | 43 | 18 | 74 | 1040 | 124 | 72 | 1.93 | 57.78 | |
103 | Human Technology | journal | 0.347 Q3 | 14 | 17 | 51 | 886 | 90 | 47 | 1.56 | 52.12 | |
102 | Interaction Design and Architecture(s) | journal | 0.353 Q3 | 19 | 40 | 103 | 1925 | 139 | 97 | 1.56 | 48.13 | |
101 | Applied System Innovation | journal | 0.358 Q3 | 27 | 100 | 142 | 4997 | 387 | 139 | 2.89 | 49.97 | |
100 | Interacting with Computers | journal | 0.373 Q3 | 94 | 40 | 104 | 2386 | 213 | 104 | 2.24 | 59.65 | |
99 | Displays | journal | 0.393 Q3 | 66 | 84 | 94 | 4092 | 310 | 92 | 3.53 | 48.71 | |
98 | International Journal of Speech Technology | journal | 0.394 Q3 | 39 | 95 | 262 | 3871 | 529 | 261 | 1.93 | 40.75 | |
97 | Australasian Journal of Information Systems | journal | 0.400 Q3 | 29 | 37 | 117 | 2713 | 262 | 115 | 1.86 | 73.32 | |
96 | Interactions | trade journal | 0.409 Q3 | 58 | 83 | 326 | 505 | 625 | 326 | 1.80 | 6.08 | |
95 | Journal of Visual Languages and Computing | journal | 0.414 Q3 | 0 | 0 | 0 | 0 | 0 | 0 | 0.00 | 0.00 | |
94 | Journal on Multimodal User Interfaces | journal | 0.426 Q3 | 33 | 32 | 84 | 1447 | 197 | 77 | 2.48 | 45.22 | |
93 | CCF Transactions on Pervasive Computing and Interaction | journal | 0.429 Q3 | 13 | 29 | 46 | 1324 | 101 | 44 | 2.20 | 45.66 | |
92 | Computer Methods in Biomechanics and Biomedical Engineering | journal | 0.439 Q3 | 67 | 144 | 358 | 5538 | 750 | 356 | 2.12 | 38.46 | |
91 | Brain-Computer Interfaces | journal | 0.445 Q3 | 22 | 12 | 37 | 847 | 93 | 36 | 2.79 | 70.58 | |
90 | Entertainment Computing | journal | 0.460 Q3 | 39 | 52 | 121 | 2758 | 322 | 120 | 2.70 | 53.04 | |
89 | Presence: Teleoperators and Virtual Environments | journal | 0.467 Q3 | 101 | 20 | 35 | 1212 | 94 | 33 | 3.00 | 60.60 | |
88 | Health Systems | journal | 0.470 | 20 | 22 | 53 | 1278 | 125 | 51 | 2.08 | 58.09 | |
87 | Australasian Journal of Engineering Education | journal | 0.476 Q3 | 15 | 17 | 39 | 981 | 80 | 32 | 2.37 | 57.71 | |
86 | First Monday | journal | 0.477 Q3 | 83 | 120 | 144 | 6306 | 241 | 144 | 1.38 | 52.55 | |
85 | Computers and Graphics: X | journal | 0.497 Q3 | 5 | 0 | 8 | 0 | 17 | 8 | 2.13 | 0.00 | |
84 | Educar | journal | 0.499 Q3 | 11 | 32 | 86 | 1156 | 127 | 81 | 1.57 | 36.13 | |
83 | Multimodal Technologies and Interaction | journal | 0.506 Q3 | 32 | 83 | 243 | 5043 | 747 | 239 | 2.42 | 60.76 | |
82 | Paladyn | journal | 0.517 Q3 | 26 | 33 | 92 | 1981 | 252 | 91 | 2.64 | 60.03 | |
81 | Conference on Human Factors in Computing Systems - Proceedings | conference and proceedings | 0.541 | 229 | 0 | 2487 | 0 | 12317 | 2462 | 5.02 | 0.00 | |
80 | Computers | journal | 0.557 Q3 | 39 | 169 | 262 | 7772 | 764 | 256 | 2.83 | 45.99 | |
79 | Communication Research and Practice | journal | 0.582 Q3 | 16 | 25 | 85 | 1295 | 175 | 69 | 1.50 | 51.80 | |
78 | AI and Society | journal | 0.590 Q3 | 45 | 113 | 244 | 5118 | 652 | 211 | 2.79 | 45.29 |
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